Changeset - f3aed7218753
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Silverwing - 5 years ago 2019-07-25 17:11:34

Shark in venaedanotrr is reset when player leaves labyrinth
2 files changed with 7 insertions and 4 deletions:
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journey_venaedanotrr.lua
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@@ -1776,6 +1776,9 @@ ven_temple_qhall = room {
 
        'ven_qhall_altar'
 
    };
 
    entered = function(s)
 
        if ven_shark.active then
 
            ven_shark.position = "00";
 
        end;
 
        if s.state == 1 then
 
            make_snapshot();
 
        end
journey_venaedanotrr_labyrinth.lua
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@@ -644,19 +644,19 @@ ven_shark = obj {
 
                
 
        if (no and s.position == ven_temple_labyrinth_l1.map[no].e2 or ea and s.position == ven_temple_labyrinth_l1.map[ea].e1) then
 
            seen = true;
 
            p [[На северо-востоке ]];
 
            p [[За углом на северо-востоке ]];
 
        end;
 
        if (no and s.position == ven_temple_labyrinth_l1.map[no].e4 or we and s.position == ven_temple_labyrinth_l1.map[we].e1) then
 
            seen = true;
 
            p [[На северо-западе ]];
 
            p [[За углом на северо-западе ]];
 
        end;
 
        if (so and s.position == ven_temple_labyrinth_l1.map[so].e2 or ea and s.position == ven_temple_labyrinth_l1.map[ea].e3) then
 
            seen = true;
 
            p [[На юго-востоке ]];
 
            p [[За углом на юго-востоке ]];
 
        end;
 
        if (so and s.position == ven_temple_labyrinth_l1.map[so].e4 or we and s.position == ven_temple_labyrinth_l1.map[we].e3) then
 
            seen = true;
 
            p [[На юго-западе ]];
 
            p [[За углом на юго-западе ]];
 
        end;
 
        
 
        if (seen) then
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