@@ -673,8 +673,10 @@ ven_char_healer_dlg = dlg {
remove(ven_item_poison_weed, pl);
remove(ven_item_rock_stalk, pl);
if ven_learr_ill_heavy then
table.insert(pl.party, 'learr');
move(char_learr, char_learr.home);
end;
move(ven_char_phanearr, ven_explorers_guild);
walk('ven_cutscene_healing');