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@@ -266,39 +266,65 @@ dt_labyrinth = room {
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entered = function(s)
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s:update();
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end;
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update = function(s)
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dt_north:disable();
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dt_north_east:disable();
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dt_east:disable();
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dt_south_east:disable();
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dt_south:disable();
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dt_south_west:disable();
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dt_west:disable();
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dt_north_west:disable();
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ways_print = function(self, o)
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local nw, n, ne, w, e, sw, s, se;
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if (dt_labyrinth_map[dt_labyrinth.location].n) then
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dt_north:enable();
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n = stead.xref('N', dt_north);
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else
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n = 'N';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].ne) then
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dt_north_east:enable();
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ne = stead.xref('NE', dt_north_east);
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else
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ne = 'NE';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].e) then
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dt_east:enable();
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e = stead.xref('E', dt_east);
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else
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e = 'E';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].se) then
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dt_south_east:enable();
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se = stead.xref('SE', dt_south_east);
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else
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se = 'SE';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].s) then
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dt_south:enable();
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s = stead.xref('S', dt_south);
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else
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s = 'S';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].sw) then
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dt_south_west:enable();
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sw = stead.xref('SW', dt_south_west);
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else
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sw = 'SW';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].w) then
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dt_west:enable();
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w = stead.xref('W', dt_west);
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else
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w = 'W';
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end;
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if (dt_labyrinth_map[dt_labyrinth.location].nw) then
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dt_north_west:enable();
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nw = stead.xref('NW', dt_north_west);
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else
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nw = 'NW';
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end;
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local left = '35%';
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local right = '65%';
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local il = '^^';
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if theme.name() == '.mobile' then
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print('x');
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il = '^';
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left = '25%';
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right = '75%';
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end;
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return txttab(left, 'center') .. nw .. txttab('50%', 'center') .. n .. txttab(right, 'center') .. ne .. il
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.. txttab(left, 'center') .. w .. txttab(right, 'center') .. e .. il
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.. txttab(left, 'center') .. sw .. txttab('50%', 'center') .. s .. txttab(right, 'center') .. se .. '^'
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.. stead.xref(txtnb('В другое место'), dt_elsewhere) .. ' | '.. stead.xref(txtnb('Отойти от штурвала'), self.way[1]);
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end;
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update = function(s)
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move(submarine_leviathan, dt_labyrinth_map[dt_labyrinth.location].where);
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end;
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way = {
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@@ -319,7 +345,6 @@ dt_labyrinth = room {
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dt_elsewhere = obj {
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nam = "dt_elsewhere";
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dsc = "{В другое место}^";
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act = function(s)
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walk(leviathan_dlg);
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end;
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@@ -327,7 +352,6 @@ dt_elsewhere = obj {
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dt_north = obj {
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nam = "dt_north";
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dsc = "{На север}^";
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act = function(s)
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pr [[Вы движетесь на север. ]];
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dt_labyrinth.location = dt_labyrinth_map[dt_labyrinth.location].n;
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@@ -338,7 +362,6 @@ dt_north = obj {
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dt_north_east = obj {
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nam = "dt_north_east";
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dsc = "{На северо-восток}^";
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act = function(s)
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pr [[
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Вы движетесь на северо-восток.
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@@ -351,7 +374,6 @@ dt_north_east = obj {
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dt_east = obj {
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nam = "dt_east";
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dsc = "{На восток}^";
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act = function(s)
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pr [[
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Вы движетесь на восток.
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@@ -364,7 +386,6 @@ dt_east = obj {
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dt_south_east = obj {
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nam = "dt_south_east";
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dsc = "{На юго-восток}^";
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act = function(s)
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pr [[
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Вы движетесь на юго-восток.
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@@ -377,7 +398,6 @@ dt_south_east = obj {
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dt_south = obj {
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nam = "dt_south";
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dsc = "{На юг}^";
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act = function(s)
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pr [[
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Вы движетесь на юг.
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@@ -390,7 +410,6 @@ dt_south = obj {
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dt_south_west = obj {
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nam = "dt_south_west";
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dsc = "{На юго-запад}^";
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act = function(s)
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pr [[
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Вы движетесь на юго-запад.
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@@ -403,7 +422,6 @@ dt_south_west = obj {
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dt_west = obj {
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nam = "dt_west";
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dsc = "{На запад}^";
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act = function(s)
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pr [[
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Вы движетесь на запад.
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@@ -416,7 +434,6 @@ dt_west = obj {
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dt_north_west = obj {
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nam = "dt_north_west";
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dsc = "{На северо-запад}^";
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act = function(s)
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pr [[Вы движетесь на северо-запад. ]];
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dt_labyrinth.location = dt_labyrinth_map[dt_labyrinth.location].nw;
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