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Location: games/Awakening/travel.lua
ef3cf923220b
4.3 KiB
text/x-lua
Typo
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | --[[
Кучер, который будет за деньги возить вас по локациям первой части
]]
char_coachman = obj {
nam = "coachman";
disp = "экипаж";
dsc = [[Неподалеку от вас стоит небольшая двухколесная {повозка} с впряженной лошадью. ]];
act = function(s)
walkin "coachman_dlg";
end;
used = function(s, o)
walkin "coachman_dlg";
end;
};
coachman_responses_ok = {
[[Кэбмен приглашает вас: "Садитесь!". ]],
[[Вы садитесь в повозку и благополучно добираетесь до цели. ]],
[[Вы оплачиваете проезд и садитесь в повозку. ]],
};
coachman_responses_fail = {
[[Кэбмен разочарованно протянул: "Бесплатно я никого не вожу". ]];
[[Кэбмен разочарованно протянул: "Нет денег -- нет поездки". ]];
[[Кэбмен разочарованно протянул: "Сначала оплатите проезд". ]];
};
coachman_dlg = dlg {
nam = "coachman_dlg";
disp = "Кэбмен";
dsc = [[Вы подходите к повозке и кэбмен спрашивает вас: _"Куда поедем?"_]];
hideinv = true;
entered = function(s)
poff(1, 2, 3, 4, 5, 6, 7);
if (where(char_coachman) ~= london_bank_street) then
pon(7);
end;
if (where(char_coachman) ~= port_street) then
pon(6);
end;
if (where(char_coachman) ~= hotel_street) then
pon(1);
end;
if (where(char_coachman) ~= wright_house) then
pon(2);
end;
if (where(char_coachman) ~= dock_2 and dock_found) then
pon(5);
end;
if (where(char_coachman) ~= warehouse_18_entry and warehouse18_found) then
pon(3);
end;
if (where(char_coachman) ~= warehouse_32_entry and warehouse32_found) then
pon(4);
end;
end;
phr = {
{1, always = true, "В гостиницу (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'hotel_street';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{2, always = true, "К Райту (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'wright_house';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{3, always = true, "На склад 18 (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'warehouse_18_entry';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{4, always = true, "На склад 32 (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'warehouse_32_entry';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{5, always = true, "К доку 2 (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'dock_2';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{6, always = true, "В порт (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'port_street';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{7, always = true, "В банк (5 монет). ",
function (s)
if (pl:pay(5)) then
walk 'london_bank_street';
return coachman_responses_ok[rnd(#coachman_responses_ok)];
else
back();
return coachman_responses_fail[rnd(#coachman_responses_fail)];
end;
end
},
{255, always = true, "Я передумал. ", function(s)
back()
end}
};
};
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