Files @ 18eb0639dd8e
Branch filter:

Location: games/Awakening/travel.lua - annotation

Silverwing
Ryveerr and Aikerjarr fix
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
a1f4d4cbf1bd
6e7519136e47
6e7519136e47
4362d49f1350
6b22e52b7602
6e7519136e47
6e7519136e47
6e7519136e47
ea12672b43f7
ea12672b43f7
ea12672b43f7
f02901977ca4
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
96392fc4460e
6e7519136e47
6e7519136e47
4362d49f1350
6e7519136e47
6e7519136e47
4362d49f1350
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
6b22e52b7602
6e7519136e47
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
550329c9b3d5
a1f4d4cbf1bd
550329c9b3d5
6e7519136e47
6e7519136e47
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
ea12672b43f7
f4f6aa0eac72
6e7519136e47
6e7519136e47
6e7519136e47
6e7519136e47
--[[
Кучер, который будет за деньги возить вас по локациям первой части
]]
char_coachman = obj {
	nam = "coachman";
	disp = "экипаж";
	dsc = [[Неподалеку от вас стоит небольшая двухколесная {повозка} с впряженной лошадью. ]];
	act = function(s)
		walkin "coachman_dlg";
	end;
	used = function(s, o)
		walkin "coachman_dlg";
	end;
};

coachman_responses_ok = {
    [[Кэбмен приглашает вас: "Садитесь!". ]],
    [[Вы садитесь в повозку и благополучно добираетесь до цели. ]],
    [[Вы оплачиваете проезд и садитесь в повозку. ]],
};

coachman_responses_fail = {
    [[Кэбмен разочарованно протянул: "Бесплатно я никого не вожу". ]];
    [[Кэбмен разочарованно протянул: "Нет денег -- нет поездки". ]];
    [[Кэбмен разочарованно протянул: "Сначала оплатите проезд". ]];
};

coachman_dlg = dlg {
	nam = "coachman_dlg";
	disp = "Кэбмен";
	dsc = [[Вы подходите к повозке и кэбмен спрашивает вас: _"Куда поедем?"_]];
	hideinv = true;
	entered = function(s)
		poff(1, 2, 3, 4, 5, 6, 7);
        if (where(char_coachman) ~= london_bank_street) then
            pon(7);
        end;
		if (where(char_coachman) ~= port_street) then
			pon(6);
		end;
		if (where(char_coachman) ~= hotel_street) then
			pon(1);
		end;
		if (where(char_coachman) ~= wright_house) then
			pon(2);
		end;
		if (where(char_coachman) ~= dock_2 and dock_found) then
			pon(5);
		end;
		if (where(char_coachman) ~= warehouse_18_entry and warehouse18_found) then
			pon(3);
		end;
		if (where(char_coachman) ~= warehouse_32_entry and warehouse32_found) then
			pon(4);
		end;
	end;
	phr = {
		{1, always = true, "В гостиницу (5 монет). ",
			function (s)
				if (pl:pay(5)) then
					walk 'hotel_street';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
		{2, always = true, "К Райту (5 монет). ", 
			function (s)
				if (pl:pay(5)) then
					walk 'wright_house';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
		{3, always = true, "На склад 18 (5 монет). ", 
			function (s)
				if (pl:pay(5)) then
					walk 'warehouse_18_entry';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
		{4,	always = true, "На склад 32 (5 монет). ", 
			function (s)
				if (pl:pay(5)) then
					walk 'warehouse_32_entry';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
		{5, always = true, "К доку 2 (5 монет). ", 
			function (s)
				if (pl:pay(5)) then
					walk 'dock_2';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
		{6, always = true, "В порт (5 монет). ",
			function (s)
				if (pl:pay(5)) then
					walk 'port_street';
					return coachman_responses_ok[rnd(#coachman_responses_ok)];
				else
					back();
					return coachman_responses_fail[rnd(#coachman_responses_fail)];
				end;
			end
		},
        {7, always = true, "В банк (5 монет). ",
            function (s)
                if (pl:pay(5)) then
                    walk 'london_bank_street';
                    return coachman_responses_ok[rnd(#coachman_responses_ok)];
                else
                    back();
                    return coachman_responses_fail[rnd(#coachman_responses_fail)];
                end;
            end
        },
		{255, always = true, "Я передумал. ", function(s) 
			back()
		end}
	};
};